PlaneShift Unreal Release 0.7.45

By PlaneShift Team, September 24th 2024      2 comments.

Greetings PlaneShifters! A new release is here for you to download!


This release cannot be updated through the PSLauncher, so you have to download it from our Download page.

Here is the list of changes for 0.7.45:

Unreal Engine upgrade
With the objective to stay as much as possible up to date, we have upgraded PlaneShift to the latest available Unreal Engine (version 5.4.3). It was a major upgrade, as we skipped 5.2 and 5.3, requiring change and adaptations. The new engine brings new functionality we will leverage in the future, plus enhanced stability and compatibility with newer Operating Systems and hardware.

New features
Improved Generated dungeons, we now can have any number of dungeons at the same time, which will allow us to have more variety for different player ranks. We also added a new dungeon room, the one featured in the screenshot. Dungeons can now have secret doors, to find them you need to use the Detect Secrets ability, part of your Intelligence stat. Just look at the place where you think a secret passage can be and then use the ability. If successfull the wall will become ethereal and you (or other players) can pass through it.
Added gray textures for Klyros Female, so we now have a gray skin as the male
Continuing on the addition of new jewelry, now there are options for Klyros Male and Female. Those are available in the character creation, but if you already have a Klyros created, you can ask a GM for now. In the future those will may be sold by merchant (possibly)
Pet now save energy to database when you feed them, but summoning will cost some energy.
Enhancements to the merchant and storage window, now the current/max quality is present in the item list, so you don't have to open each item to see it
The first available character is now automatically selected in character selection screen
The new release has a number of new images for creatures/plants/minerals, to be used in the near future for the compendium. You will be able to analyze and discover information about those elements , then added to the compendium as permanent knowledge.

Fixes
Fixed /equip and /dequip commands
Fixed the options for shortcut bar. The number of buttons per page now saved/loads properly
Added display of the logs directory in the settings window
Enabled the timestamps for logs
Fixed pickup of items while mounted using E shortcut
Fixed guild member online status in the guild window
Fixed some windows for 4:3 ratio (achievement window, popup, ...)
Fixed Kran tint texture files
Fixed error in Dryken Plane shader (still needs improvements)
Fixed position of shadow squadron shield when equipped
Fixed problem of skin textures (example enki packs) when combined with new jewelry
Fixed a crash on dungeon generation, and made the collision smarter
Fixed some bugs on chat logs
Made chat logs always show the chat type [guild] [whisper] ...
Fixed NPC voiceover playing client side. We need your voiceovers!!
Added option to change "Speak to NPC" text font size
Fixed an error in font size calculation which was skipping some numbers
Fixed the legs in Klyros male robe
Updated the texture of Gugrontid floor with higher resolution one
Torch now has a combat value (works like a club)
Fixed scrolling in Skills window for all tabs
Fixed glitch when repairing a weapon and switching to another weapon
Fixed mail window to have proper quality in the tooltip for items
Fixed torch on character selection
Fixed a crash while spell casting on disconnected actors
Fixed the buttons not showing for certain crafting tools like the forge
Added Brazier02 and new platform for dungeon
Fixed /roll to have no 0 results and be broadcasted properly to players in range
Added idle animation variation to some monsters
Fixed wings of pterosaur to look more like Legacy, and less like a duck
Increased resolution of all ingots and ore items textures
Ensure compendium data is correct during server initial load
Added icon for PSUnrealClient



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