PlaneShift Unreal Release 0.7.52

By PlaneShift Team, November 18th 2025    Write a comment.

Hello friends, here is a new release for you to enjoy!


This release cannot be updated through the PSLauncher, so you have to download it fully from our Download page.

Here is the list of changes for 0.7.52:

Name generation in character creation is now based on race. Each race as a different generator
You can now randomize name and last name separately

Made sprint a toggle. So just press it once to keep sprinting, press it again to stop sprinting. This works in conjuction with R for auto-run.

Added new helms textures, reassigned meshes/textures to the existing helms
Added icons for all helms
Fixed encumbrance, you will be slow down or unable to move if you carry too much weight!
Added encumbrance also while on mount, the mount will slow down as you would do (considering it also has your weight to carry)
Added new Transports! You can now own a transport and use it to carry stuff around.
Added 3 carts and one wagon (at the moment you can only acquire the first one). You can pull the transport manually and use it as a container.
Added possibility to acquire transports through quests.
You cannot use a transport someone else is using.
Added new icon to Use a Transport
Added new NPC role to manage transport storage, which lists all the transports you own.
Transports cannot be picked up or unguarded
Added takeout/store/retrieve function to garage man.
Fixed transports to also work when on a mount. You need to mount the horse first, then attach to the cart

Added a new warehouse building in Hydlaa East, its the new workplace of Jorni
Added the carpenter shop for Hamel near Hydlaa plaza

Increased size of houses in Listarindel by 10%
Added furniture to many houses in Listarindel, also added new council in the main building.

Improvements to random generated events:
- properly respawn NPCs after they get destroyed by the previous event
- properly handle multiple locations
- use different brains for different NPC, but copy from the common master brain
Random events can now send messages and sounds to the client

Added 2 new derghir texture variations
Fixed morph to change texture properly
Fixed armored Riverling texture
Do not set exhausted when falling down
Do not allow sitting when falling down
Fixed fall damage when on mount
Improve network performance by sending max stats only when needed
Fixed the max physical/mental stamina to be correct.
Fixed animation when exiting fishing minigame
Fixed problem with baits re-appearing after fishingv Separated the baits into new fishing bait category
If a tool is nearly broken, we do not allow usage ( less than 0.25 corresponds to the red color on the icon)
Fixed positions of all special loot chests (like Arcane Chest)
You can now consume items also from the right or left hand slots
Fixed guardian_id not being properly saved. Was reset on server restart.
Added message when pet eats something.
Added sounds when lockpicking for start, success and failure
Update Hydlaa adding the new cart storage building
Extended the dungeon generation to allow multiple module sets
Added the new modular caves set to be used with dungeon generation
Fixed dungeon random generation seed
Added new chair and table
Fixed NPC Brain to properly clear the brain memory after dying/respawning, also added the clear of saved known locations
Dryken Plane improvements. Changed the camera when speaking to the dryken entity. Improved second island rock.
Added new cave entrances as droppable items.
Fixed the mechanisms in the lava cave.
Added some new furniture, upgraded some existing furniture and tools textures
Fixed lavacave mechanisms
Added instrument stands
Fixed quilldrake name to allow /morph
New GM command /addnpcneed to increase a specific need in the NPC brain for debug purposes




All the bugs are tracked on our Flyspray, where you can register and add your findings.
If you want to support us, become a Patreon! Find other players in our Discord