PlaneShift Unreal Release 0.7.51

By PlaneShift Team, August 3rd 2025      One comment.

Hello PlaneShifters, we just released a new version of the game with some quality of life fixes.


This release cannot be updated through the PSLauncher, so you have to download it fully from our Download page.

Here is the list of changes for 0.7.51:

Fixed position of all Visual Equip slots on all characters. Also ensured proper left/right rotation is applied. Example we had some wrong left shoulder.
Improved the way visual equip works on the back, it now takes the middle point of the item no matter where the pivot is, so a long item will look more properly placed.
Fixed size and position of bracers on all the races
Added new quest part of the Essential Trail faction. It allows you to obtain a Compass, a very important device to guide your travels.
Added new bracers as jewelry
Added quit button confirmation
Added a new feature to the /roll command. You can now use /roll . It can be useful for roleplay while still keeping some adherence to your character stats/skills. Example the GM (or even a player) asks you to perform a certain task which requires a stat/skill and you can now roll it. For skills if you have zero rank you cannot roll. The result is based on luck and on your actual stat/skill which give a bonus to the roll from +1 to +7. You can use the full name of the stat/skill or the first word, or the first three letter. Example /roll agi , /roll light, /roll knives, ... The stat/skill factor on the roll is relatively low, because in a situation where new player and veteran players are roleplaying an event, we want to give to both a good chance of participating.
City manager benefits will now show as icons in the active magic window, so you can see if the benefit is on or off. The benefits are not yet implemented, but will be in the future, so this remains just an experimental test.
Fixed pictures of cities in the city manager window
Fixed citizen number in the city manager window
There are now two question mark (?) icons in the City Manager window to explain a bit how things work
Active magic window will now switch to the correct tab of the last added spell
Active magic window can now show a description of the spell if it's available

Fixed visual equip "flip" to work on the X axis and not the Y axis.
Did a pass on all sentient NPCs and equipped them with visual items, traits (kran gems, klyros jewels, ylian female armor, ...).
Added some blacksmith tools
Fixed some collision in Ojaveda
Increased texture resolution in some parts of Ojaveda
Increased texture resolution and geometry of a number of items
Fixed crash in /assist command
Added more voiceovers.
Increased the voiceover volume of all NPCs




All the bugs are tracked on our Flyspray, where you can register and add your findings.
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