PlaneShift Unreal Release 0.7.49

By PlaneShift Team, June 29th 2025    Write a comment.

And.... we made it again! A new release is ready for you to download!


This release cannot be updated through the PSLauncher, so please download it from our Download page.

Here is the list of changes for 0.7.49:

A lot of work has been done to make the first 20 minutes of gameplay for new players better.
We have completely redone the Dryken Plane (the level with purple magical paths). It now has 3 islands and some mini puzzle, it tells three stories of the our lore, it makes you choose an additional trait for your character for each vision. At the moment this choice does not have an in game effect, it's only for roleplay purposes. Should be hopefully more interesting than the previous one.
After the Dryken Plane the character is teleported into the Stone Labyrinths, and this area has been significaly reduced in complexity and we added some more items.
Added new tutorial tips during the first phase of the game to explain some of the basic key bindings
Added a torch to the player inventory when entering the stone labyrinth after Dryken plane, this makes it easier to navigate the darkest areas
Added animation in char creation during warp tunnel.
Reworked outpost bridge to avoid the de-sync of the platform with the bridge. Added a new bell to call the people on the fortress.

Added "Visual Equip" functionality. Right click an item in your inventory, then click the shield/axe icon, then select a location. The item will appear on your character. This is a pure cosmetic feature, it does not have any effects in game. You can display items on left or right shoulder, left or right hip and back.

Added possibility to sleep. You can just use /sleep and /wakeup (or jump to wakeup when you are sleeping). But the idea is to allow beds in tavern to be used for sleeping. This will be added in the next days, it's just a setting, and doesn't require a new client.

Added new Guildhalls for our factions/organizations:
- The Indomitables, are structured like a military group and dedicated to centralize and focus the civilian effort to defend the Bronze doors. By tradition they specilized on the use of the axe weapon.
- The conclave of glyphs, is the church of the god Talad, the creator of the glyphs, which are the means to channel magical energy and cast spells.
- The war smiters, very active in arena events, it has an academy program dedicated to the blunt weapon users.
The NPCs and quests for these new locations still have to be developed.

Trees (apple, duppong, hops, ...) have now two different states: with fruits, and without fruits. You can harvest when fruits are on.

Improved Ylian female with new leather, chain, plate, robe meshes and textures

Added new voice lines for many NPCs, mostly for the basic triggers (like "how are you?") and for some starting phrases on quests. Will be expanded in future releases.

Added new creature: Quilldrake. It's a lizard/dragon creature found in the desert. We still have to define the loot and characteristics, for now we added a few just as showcase in the desert area.

When speaking with NPCs you now have a new '?' icon on the right side near to the free text. It shows a list of predefined menu item to speak with the NPC with the basic answers.

When an NPC replies, we now play some talking animations, the NPCs will move a bit

The server is now ready with a completely new feature, the City Manager! It is not ready for gameplay yet and is experimental. The idea is that players can contribute to the prosperity of the city by providing materials useful to advance the city infrastructure or defenses. The improvements will give advantages within a certain radius of influence from the center of the city also in the surrounding areas. Benefits could be enhanced roads for faster movement, more interesting merchants or tavern services, improved magic, .... The benefits are still under work and we will let you know they are ready.

New pass at dice minigame added betting, improved reset, added new game types, added phased games, added hidden dice. We just have to add new gambling NPC, will be done just after release.

Improved the filtering of messages where your name is mentioned to avoid too many pings and highlights
Fixed chat scrolling when you are reading previous text (scrolled up)
Optimized levels loading, it should load only the required ones now
Fixed the problem where camera would go to char creation when riding
Fixed riverling to have again two versions base and armored
Added elves skin borders to some of the UI windows
Fixed active spell window not be always on when logging in
Fixed NPC not finding their spawn position properly
Reduced volume of music and added better transition with voiceovers
Re-imported baby Yulbar after reconstruction in Blender. Some geometry improvements.
Updated credits with list of patreons




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