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 2011.12.31

We decided to publish the names of the people who donated through the years to PlaneShift, you can find them in this page!

Your support is very appreciated and strengthen even more our will to make PlaneShift a great game!

All the best and have an happy 2012!

 2011.12.20

Merry Christmas and Xiosiamas to everyone! We would like to update you on the recent changes we did to the rules. First of all, we have built a new model which puts together the rules simulators we already had in place. Basically the tool allows to simulate the progression of a character and calculate the total time spent in performing certain tasks, the amount of experience, practice and money gained. This allowed us to identify some problems in the current progression, where certain skills were very unbalanced and slower than others.

Here is a summary of the changes: Considering the big amount of changes done, we will avoid doing other changes for some time, and we will wait for your feedback. Please test the system with new characters and with existing ones. We know it's not perfect by any means, but we hope the changes above are a significant progress to make the game more enjoyable and balanced.
Thanks to everyone who participated to the testing!
You can comment this news here.

 2011.12.08

If you play on our non-RP server, please read this important message.

 2011.11.27

After a lot of sleepless nights we are proud to present the 0.5.8 release of PlaneShift!! This is another major milestone in making the game more fun and graphically appealing. The best way to support us is to join our development team!

Art

New Features

Setting and background
Rules
Installer
If you want to comment this news you can do it here.

 2011.11.01

Fellow roleplayers! The time has come to finally publish some more background information on the races! Has been a pretty long work and we hope you will like it. As mentioned some time ago we decided to reduce the number of playable races to allow us to focus on fewer (still 9!) but with higher quality. Here are the major changes you will find in the races page:
This update provides a lot of material to roleplayers to base their stories on, and allows us to create the future books, legends, songs in line with a solid background.
We left by purpose about 100-150 years open on each race, so that we could incorporate your ideas and stories into it. Please submit your stories in the forums, and vote for the ones you prefer. What we need are high level events first, and then a story behind (don't ask us to read 20 pages upfront! :) ).

If you search well, you can find in the race pages a hint on the next update!

If you want to comment this news you can do it here.

 2011.10.9

We are proud to announce the creation of the Free Game Alliance, an initiative started to promote collaborative game development and open source. The initiative has been created and sponsored by Atomic Blue ( us! :) ). As a member of the alliance we want to support all games selected and so we encourage you to download and play them all. If you want to give feedback on the FGA initiative, please use this blog or the forum thread below, if you want to provide feedback on one game only, go to their website!

You can comment this news on the forums here

 2011.09.19

The Hydlaa Museum event has been a success! Thanks to all players who participated. You can find some screenshots here.




The museum is still open for visitors, it's located in the east part of hydlaa in the lower quarter. Be sure to visit it!

If you want to organize an event in game contact the GMs!
If you want to comment this news please use this forum thread

 2011.08.15

We hope you are having a good summer! In the meantime, we managed to publish a small art update with the following changes:
To get this update just launch the updater and it will auto update.

If you want to comment this news please use this forum thread

 2011.07.06

It's time to check MyPlane again, we just added some cool new functions!

Remember to add your MyPlane URL to your forum signature and to go under setting to share the info with your friends! Have fun!
MyPlane on RP server
MyPlane on non RP server

 2011.07.06


We have just enabled two very important modifiers in our rules: attack value and defense modifiers. Those two modifiers were actually already present in random loot items and in spells, but were not working properly. Now those are fixed and working!
This means weapons designed to have specific bonuses or maluses on attack and defense are now properly working (watch out for copper swords!) and spells like defensive wind are protecting the characters.
Please test it and let us know if it works in this forum thread!

 2011.06.30


Do you want to follow the PlaneShift development also from facebook? Then we have a good news for you, we now have an official Facebook page!

... and would you like to have video updates of our developments? Here is the PlaneShift official YouTube channel!

Suscribe, share, support, and enjoy !

 2011.06.13


What's your URL on MyPlane? Ah, you don't know it? Then you missed something! MyPlane is a nice addition to PlaneShift, a web portal where you can see your characters stats, skills, factions and more.
We just made it even more interesting by adding the achievements section! Here you can find what accomplishments your char has. Is he a master in any of the Ways? How many hours he lived in Yliakum? And you can see the same of your friend's characters.

So what's the plan? Go and collect all the achievements!

Help us to enhance MyPlane by giving your suggestions in the thread below on the next achievements you would like to see!

All characters are visible to the owner only by default and you can enable visibility in the "settings" section of MyPlane.

Note: Please note that we are aware of the issue with 0.5.7 which locks the client randomly due to a bug in the chat. We have a fix already and our dwarven forgers are working to package a patch!

MyPlane on RP server
MyPlane on non RP server
(use your in game login)

If you want to comment this news please use this forum thread

 2011.06.05


Good news for all the PlaneShifters! A new release is ready! 0.5.7 has been just released with some interesting new features and updates, in particular:

Many new items are under work right now and we are very excited about the future! If you want to help, spread the word of PS, play the game and remember we are always seeking new developers to join the team!

If you want to comment this news please use this forum thread

 2011.04.11


Has been a very busy week for us, with a massive response to our Google Summer of Code participation. More than 150 students interested, and actually 125 proposals finally landed on google site for us. This is way above our expectations and we thank all students for their support and interest in our project!!

The next steps are to select the final set of students which will work with us for 4 months on some of the ideas listed here.

Meanwhile PlaneShift development doesn't stop even a second, and we are working on the next update for your enjoyment! Spread the world, support us and have fun in game!

 2011.03.20




PlaneShift has been accepted into the Google Summer of Code (GSoC) initiative as a mentoring organization!! If you are not familiar with the program, take some time to read the GSoC web site. The next steps of the program are the following:

March 18-27 : Would-be student participants discuss application ideas with mentoring organizations. For this part of the program, we ask you to do the following: March 28-April 8: Students can apply on the google web site for being a student. This part is very important and you should absolutely not miss the deadline. The registration is done on the google web site, not on our website.

 2011.03.14

Wouldn't be nice to have a web platform where you can see your PlaneShift character, your skills, your inventory and your standings, so you could simply give a link to your fellow guild members or your friends? We think it would be very nice and so we have build a web site for it! Welcome to MyPlane!!

MyPlane is for now in its very first release, and allows you to browse your characters, see their skills, stats, description, inventory, standings and guild membership. Also a picture of your character with his traits is provided. To protect your privacy, by default your character is not visible. The nice feature is that you can decide which parts you want to show. You can enable the visibility of certain information only to your guild members, your buddies or open it to everyone.

We plan to expand MyPlane greatly in the future! The application is free and can be used by anyone with a PlaneShift account. To use it simply follow the link to the server where you have your account:
Roleplay server (zeroping)
Non-RP server (ezpc)

If you want to see an example, here is a sample character we created.

So go on and show your character in your forum signature, your web sites, your email, in facebook and everywhere!!

If you want to comment this news or you have ideas on expanding MyPlane please use this forum thread
Thanks to Niklas Bölter and others for creating this new platform!

 2011.02.27

The full 0.5.6 distro packages are available to download! The win64 launcher has been fixed as well. Enjoy!

 2011.02.22

The PlaneShift Team made it again! Another PlaneShift release is out: 0.5.6 !! We are very excited about this release because it's another step toward 0.6! A full distro package will be provided in the next days, in the meantime you can just use the updater. Here is a list of the main changes:

GUI:

Optimizations:
Quests and Factions:
Art:
For GMs/Devs:
Others:

If you want to comment this news please use this forum thread

 2011.01.17

Happy new Year! We have some news about balancing, and in particular about trainers. It was a long time we didn't do a real balancing pass on the trainers, their location and their max skills. The current situation was a mix of history and quests and probably too many local edits. In many cases the max rank of the skills were very uneven.

For this reason we decided to have a global pass to align the trainers to the new "heat" map we are using recently. The "heat" map is nothing more than a way to identify certain areas as low/medium/high rank, and to distribute the monsters/loot/trainers accordingly, so that new players can have easier life and seniors can find challenge in new unexplored areas. Obviously this is just a general guideline and there can be exceptions to the "heat" map based on local quests, a bit of randomness and to leave some surprise the players. With the trainers we followed the heat map as well, where all basic cities are considered "low rank", the terrain outdoor areas medium, and the bronzedoor region "high rank". We hope this will allow a more natural progression.

On the same line of thought we will have soon a quests update (related to factions) where we will try to minimize the long travels between hydlaa and bronzedoors in the starting quests, so players will reach more remote areas at the right pace, when their char is more prepared for adverturing in those dangerous places. This anyway doesn't prevent players to explore (except few places which are locked by quests, like the winch). In this pass we removed all the trainers for skills which are not usable in game, and made all stats trainable up to 400 and all skills to 200, like it was supposed to be from the beginning. The trainable skills are: all armors, all weapons, all stats, the magic Ways, shields usage, repairing armors and weapons, body development, and usable crafting (cooking, smiths, mining, fishing, ...) and empathy. We hope this is a small step toward a more balanced and enjoyable game.

If you want to comment this news please use this forum thread

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