2006.11.22
Engine:
Improvements to minigames
Improvements to NPCs AI, they are now able to explore, search and identify resources, finally harvest.
Fixed crafted item quality
Partial rewrite of crafting functionalities, will be easier to manage/expand for us
Fixed few bugs on NPC movement
Upgraded the cal3d animation engine to version 0.11
Upgraded the crystalspace 3d rendering engine to 1.0
Usage of the new particle system
Fixed char selection screen to display equipped items
Added button to Glyph window for spell research
Added capability to manage area spells
Added Active magic window
Containers can now hold glyphs without disrupting castingArt:
Added new animations for female ynnwn
Added new monsters variations
Added helms for all races (except ynnwn male)
Added new Kran animations
Upgraded particle effects for the new system (still to tweak)
2006.10.31
[add your comments here]
2006.10.29
2006.10.10
[add your comments here]
2006.09.14
Design and content:
Chat window updated, specific NPC tab, all visibile/audible messages moved to Main Tab, all detailed combat moved to system tab, combat details now only shown to user and group.
Added support for character helms. Added base set of helms, but few races still missing.
Mini-games system added, with ability to display a board, change pieces, configurable layouts.
Method of calculation cast success now set as a formula.
New animations added to complete the base set, few races still missing.
Added support for monsters variations
Added base armor for races. Kran has now a natural armor, monsters have various natural armors based on their race.
Item quality is now averaged on stacking.
Item resistance for crafted items set as 0.5Bug Fixes:
Errors about unresolved item containers.
Many fixes and improvements to crafting.
Fixed crash if people tried to trade items while repairing them.
Pathing of NPC fixed.
Fixed stances of NPCs after respawn.
2006.07.24
[add your comments here]
2006.07.04
If you like the update consider to support our project with a donation to make PlaneShift bigger and better!
[add your comments here]
2006.06.26
The update brings some new features, new skins and some new outdoor terrain. You will need a new client to connect, that will be provided in the download section on bittorrent in the next days.
See you soon!
[add your comments here]
2006.05.19
[add your comments here]
2006.05.11
[add your comments here]
2006.04.24
2006.04.15
Linux version is available, you can get it on bit torrent.
Mac version under work.
2006.04.13
This is only the windows installer, in the next days we will upload also new MacOSX and linux distros.
Please notice that updater IS NOT ready yet for 0.3.014, so do not use updater for now, just use the full exe given above.
An option for the ones that downloaded the 014 preview version: just wait that updater is ready, and you will have to download only 40Mb.
Here is a list of what's changed from 014 to 014b:
Fixed darkness in sewers
Added more items to Harnquist smith shop and to Levrus alchemy laboratory for future crafting usage.
Fixed few player textures (stonebm)
New updater versionNow the differences between 013 and 014:
New Features:
New items, new armor skins.
Support for armors that require a different armor model (think spiky armor)
More GM system improvements (ex: GMs are now invisible by default)
Weather system improvements (ex: can now fade in all spiffy-like)
New tutorial system. Will now give help the first time you do new things.
New proximity-based NPC dialogue system. NPCs can now be made to talk to you automatically when you move close to them.
NPCs can now talk publicly, instead of only in /tells.
Added "/screenshot nogui" feature to take clean shots, ignoring onscreen stuff.
Glyphs now need to be repurified for new owners.
Will now send notification on training from mining/crafting/etc.
New options window in the updater to make setup easier
Additions to the pet system
Elves GUI set to default, just to show it to the ones that never tried it.Fixes:
Fixes to the marriage system
Fixed crash loading into a bad location
Fixed an exploit where weakness could be used on someone to make them drop items
Crafting system fixes; it should be ready soon
Fixed bug where NPCs could spawn without full health
Weather system fixes
Fixed pet cloning bugs
Fixes to name label alignments
Updater self-updating is now back on
Fixed a rare bug giving a 1 HP max
Fixed tooltips not disappearing correctly
Fixed an exploit in the pet name changing that could crash the server
Turned spam-protection on for trade invites
Fixed a bug cutting off long names in the buddy list
Fixed a few updater bugs/crashesThe big memory leaks are also fixed in the CS sound system, and things should be more stable now.
[add your comments here]
2006.04.09
We already discovered few bugs in it, and we plan to re-release the full package in few days. Download the above only if you really want it :) Otherwise just wait few days and you will get the final 0.3.014.
This is only the windows installer, in the next days we will upload also new MacOSX and linux distros.
Please notice that updater IS NOT ready yet for 0.3.014, so do not use updater for now, just use the full exe given above.
More news tomorrow.
2006.03.29
About the forums, we are working with eaccelleration that is kindly giving us the forum servers to define an hosting facility that will support our community.
Enjoy PS!
[add your comments here]
2006.03.16
The full exe downloads are now available for all platforms (win,linux,mac) on 5 different mirrors.
In the past weeks we also fixed all NPC dialogs. Every NPC in game now has proper base dialogs. We also fixed many bugs on quests, reaching a count of about 30 working quests.
Remember that quests are the biggest source of glyphs: spell casters don't wait anymore!
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, Weakness.
2006.03.01
The recruit application is now linked from our recruit page.
Please remember that we are searching only talented and committed people that really want to help PlaneShift.
2006.02.25
You can get 0.3.013 from our download section. Please DO NOT RUN updater for now because the mirrors still have 0.3.012 version up.
Here is a list of improvements/fixes compared to 0.3.012 version:
New Features:
New mental and physical stamina system
Many improvements to the GM system
Multi-part and multi-path quests
Many quest system improvements
Added money to mini inventory window. (trades, etc)
Some improvements to the GUI; simplified info window
Added the ability for NPCs to use more animations
Added more sound effects for actions
Client now supports visible clothing/armor changes
Client now supports customizable hair styles
Updated in-game help to list all commands
Right-click (by default) can now be used in all containers/inventories to view the item or a container's contents.
Added font scaling option (set via setup)
NPC dialogue now uses Wordnet, which will allow for more realistic communication
Added snow support. Added rain support to Mac client.
Labels will only show when in range to identify an object. (also helps performance by not drawing for far off objects) Dead objects now have red.
New ban system which should keep greifers from just creating new accounts
New mesh generation system to allow for more foliage in maps, some test one added to hydlaa and ojaroad
New updater system, which doesn't download the repository unless it needs to. This will help the bandwidth of our servers and those with slower connections.
Client can now automaticaly notify players when new updates are available, at the character selection screen.
Many fixes for the crafting system. We are close to have it working for real.Fixes:
Fixes for /dequip command in shortcuts
Various crash fixes (too many to list)
Many performance fixes.
Fixed weather and fog glitches/crashes
Fixed exploit where people could logout mid-battle
Temporarly removed advisor points scoring system to stop competitions. Advisor points are now on account, not on char.
Many fixes to the sound system. Sounds should be much better, and play when they're supposed to. Switched to new renderer, which is more stable.
Issues with skill window tabs
Issues with using weapons with stat/skill requirements
Could "complete" an empty trade
Fixes to entity labels. Added command "/repaintlabels force" as a tool to repaint more severe problems if they still happen.
Fixed darkness bug
New map lighting system in CS, which should clear up a few lighting issues. All maps relighted
Fixed various bugs in NPCclient making NPCs act strangely
Made pets unattackable
Fixes for character creation system
Fixed bugs with stamina not working at certain times
Many fixes related to items, inventories, and containers. Items shouldn't dissapear anymore, and weights should be handled without errors.
Better working configuration of keys and mouse buttons
Fixed many, many, memory leaks in both PS and CS. The client should be able to run without having to be restarted very often and should be more efficient in using memory.
Disabled invites while dueling, to prevent using them as a distraction to cheat
Changing weapons mid battle will make you skip a turn, to prevent some exploits
Fixed chat history to not loose current line by accident
Fixed bug where sound effects would try to load when sound was off
/who will only show up to 30 players based on the given filter, to fix issues with showing too many
2006.02.20
2006.02.03
In the meantime we dedicated some time to improve the combat rules, after your comments about the stats (strength,...) not influencing much combat. We retested the whole system and come up with a solution that we deployed into the production server this morning. Now higher stats should make a lot more difference than before in the final damage resolution. The change took some time due to the number of features present in the system:
Every weapon category has different effect based on the armor type it hits. A broadsword will damage differently a chain mail armor compared to an axe.
When in combat you can change the "combat stance" to focus more on attack or defense.
At every hit the opponent can block your hit with his weapons, with his shield, or with his skills. We also have in place values for counter hit, giving a change to stop the counter attack. Each weapon type has different values.
Armor worn and other equipment counts also as maluses to your agility in combat, so wearing an heavy armor with little skill, will not protect you much, because you cannot move easily into the armor.
Many of these features are probably not so easy to identify, but are there and you can take advantage of those testing with different weapons and armors.
Let us know if the tweak we made to the rules are better or worst.
[add your comments here]







