settingsetting2setting3


Physical Traits

Body: They belong more to the mineral kingdom than to the animal one. This organism is the only one, amongst the known races, to be based on silicon instead of carbon. They appear in humanoid form but made of rock. Their body color is derived from their parent, but also from their diet. The most typical colors are gray or black, looking like granite. They may also present colored veins different from individual to individual. Other mineral colors are: turquoise, quartz, sandstone. Some rare Kran have a different colored skin, like white, azure or pink, which is highly appreciated by Kran. Their head is slightly lengthened at the top, without ears and nose. They are born underground and none of them has ever seen the light of a sun. Without ears: they perceive sounds thanks to vibrations on their bodies. They have no gender, there are no male or female Kran, they reproduce by gemmation.
Height: They are from 1.90 m to 2.10 m tall.
Eyes: They have infravision.
Hair: They have no hair.
Age: The Kran can live to around 150 years old before they grow still, and slowly crumble to dust.
Starting stats: Strength 94, Endurance 90, Agility 40, Intelligence 43, Will 43, Charisma 40.



Social Structure and Organization

They tend to organize themselves in the simplest way, they work together only when it is unavoidable, and try to avoid becoming friends with unknown people. Kran were created with an innate "community feeling", they sense a link with their kind and with every living thing, and they understand how to feed this link. It's a "sense" deeply rooted in their spirit, that gives them much satisfaction. For this reason they don't need to gather to feel "close" to other kran, they simply are by nature. They try to avoid mixing with other races, unless a long time has passed and the other race/group is very well known or respected. Some of their "good attitude" was heavily challenged after the pillage of Gugrontid in 329 AY. Wars, plagues, rebellions, also simple incidents make them suffer. So after much of the early Yliakum history, Kran learned to stay distant and avoid growing connections with other living things, except in rare cases.
Their attitude changes a lot when someone is asking for help explicitly. They find it difficult to ignore the suffering of others and they often do all the good they can. After the pillage of 329 AY there were cases of Kran dying without any injuries or illness. They simply went to sleep and never awoke. It still currently sometimes happens, scientists say it is because of emotional outbreaks or pain for some event. Only the bravest Kran enter completely in a community and unleash their "good attitude" toward a big group.
They gather under a chief and do what Kra asks to survive, when needed, and they tend to be well coordinated with others. Seems this "sense connection" helps them to communicate and understand each other and the other races, so their society is very simple structured. Leaders are created when needed, and orders are followed to survive.

Religion

Nearly all Kran are followers of Talad.

Nutrition

Due to a complex metabolism, the Kran are used to eating sand of various minerals that are digested in their stomach thanks to strong acids. They can also eat food full of mineral salts like seaweed and some crystals. Their kitchens are similar to chemical laboratories.

Names

t g k r c o u d b letters are usually in their names.

Abilities and fields of interest

Reproduction: The way in which they reproduce is incompatible with all other races: there are no half-breed Kran. They reproduce by gemmation. See also this book: Kran Bonding and Gemmation.

Underwater: Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater.

Resistances: Since magic was created to act on different principles, it seems to have little effect on them. They are resistant as the rock they were born from; which also counts for poison and diseases.

Silicon: The Kran is a very special race and is the only known race which is based on silicon instead of carbon. Since their skin is made of Silicon the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons.

Architecture



Tools and Clothes



Homeworld

They were made in Yliakum by Talad, they have no other homeworld.

Race history in Yliakum



Significant Person Tracking
Special Places


Nolthrirs
Klyros