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Physical Traits

Body: The Klyros are a humanoid reptilian race with a tall, slim body. Their hands have sharp and dangerous claws. Their skin is similar to reptiles, it is not slimy as some may think, it is in fact cold and smooth, and varies from gray-green to steel dark blue. Just under their shoulders they have two big wings that appear to be weak and non-functional, but are actually fully working instead. The skeleton is thin and flexible to better facilitate flight, but also means it is easily damaged. They are oviparous (egg-laying) race. They are the only known race to have affinity with all three elements: water (they can breath underwater), air (they can fly), earth (they walk and live on ground).
Height: They range in height from 160 cm to 180 cm.
Eyes: White and drop-like eyes enable them to see in the dark.
Hair: They have an oval head decorated with a multicolored crest starting from the forehead and ends at the base of the skull that make them look like a fish.
Age: They live approximately 50 years.
Starting stats: Strength 55, Endurance 55, Agility 55, Intelligence 55, Will 65, Charisma 65.



Social Structure and Organization

Brotherhood, common mind: The Klyros believe strongly in the concept of brotherhood amongst the other members of their race. From the outside it may seem they are rude, because for example they do not introduce themselves to others. This is because they have a way (still not fully understood) of knowing all other members of their race without speaking or asking details. This seems to be related to a common mind, or a shared line of thought they have. Some external scientists described this as telepathy.

Common interests oriented society: Groups easily form and disband between Klyros who are dedicated to the same task or job, in the form of associations or groups. Some of those may become permanent and related to honor, like the Dlayos, fiercesome gladiators.

Bowing, rewards, recognition : For the Klyros, bowing is something that is done only in the face of high achievement. In general they consider recognition not to be part of daily life. A Klyros that has just achieved some personal victory will seek out water or some other reflective surface just so that they can visualize themselves and their achievement, that is considered a high recognition. Ceremonies of great importance are often conducted beside water or in their town halls, where people can see themselves, to remind all present that each one of them is entitled to personal recognition. Bowing or recognition is only offered up in return for an observable achievement, not simply status, power, or wealth.

Vlax: is an example of the nomadic hunter origins of the Klyros. Vlax was played by all adolescent Klyros, and was both a game and a test of fitness. The premise was simple enough. The adolescents formed equal-numbered teams; one team fled, the other gave chase. The problems arose when catches were made. A catch only counted when you pinned someone by the wings while in mid-glide, covered their gill slits to prevent breathing while in water, or forced their belly to touch dirt if you were on land. Torn wings, bruised gills, and broken bones were common, Sadly enough, fatal falls, drowning, and death from internal bleeding were only slightly less common. The Klyros grieved for these losses, but reminded the young ones that this was how the world worked; weak fall to the strong, and while a team may have a common goal, it is the individuals in that team that actually secure the victory.

They have a talent for fishing deep-water fishes and small underwater monsters that are used to create very peculiar Klyros garments and light armors. They are interested in decorative arts and magic, using those mainly for practical purposes.

Most of their children are taught in a common school till the age of six, then they move to higher school till they are old enough to make decisions, usually to the age of ten in the Klyros culture. These children are taught simple magics, how to survive should they need to on their own, and how to think. Their greatest asset other than the water breathing and the flight is their minds and cunning. Considering their short lifespan, after the age of 10 the Klyros are considered adults and they can pursue their own life.

Religion

As is already known from the interaction between Laanx and the first Klyros who arrived through the portal, Klyros are not swayed in their choice of deity by persuasion, gifts, threats, displays of power or violence. They believe they are at the center of the universe and gods are lesser beings. In Yliakum they learned much about the gods and some of them are more open to religion. Thanks to this strong streak of independence, each Klyros chooses his or her own god, based on what deeds a god has accomplished, and what relative weight the individual Klyros gives those deeds. They tend not to share this information easily.

Nutrition

Being great fish hunters they tend to eat a lot of fish and shellfish. They are famous for cooking crabs in thousands of ways. The Klyros do occasionally eat red meat, but more to their liking is the seaweed grown by their close neighbors the Nolthrir. They consume small portions of it after the evening meal both as a dessert and a digestive aid, "move the meal forward", they say. However, it is quite heavy and rich for a Klyros stomach, so too much tends to make them a bit sick.

Names

They usually have the following letters in their names: k kk y x xx ll aa ee r

Abilities and fields of interest

Three Elements: Thanks to their body structure, the Klyros are fast in all three elements: air, water and earth.

Fly: They can fly for short distances

Breath underwater: They can breath underwater

No Heavy armor: Due to their nature they don't like to wear heavy armor

Architecture



Tools and Clothes



Homeworld

Homeworld name: Askellia

Description of Home World: The Klyros home world was comprised of vast, deep seas, broken up only by the occasional small, rocky land mass. The seas teemed with all manner of life. The land, in contrast, was sparsely populated. Terrestrial creatures developed, but died off quickly, since they soon exhausted the meagre vegetation that grew in the steep valleys between the crags that dominated the small isles. Only winged creatures, who had the ability to soar from island to island to forage, found any sort of success above water. They flew into the almost-constant storms of this watery world to hunt for sustenance. So it was with the Klyros.

Social structure and organization:In their old world, the Klyros were nomads, but also the most civilized species in their world. They considered themselves to be gods in their own right, and their racial pride allowed them to bend to none.

Reason for Leaving Home World: The hemisphere of Askellia where a large part of the Klyros lived inexplicably began to grow colder and colder. Great glaciers and icebergs formed, the seas retreated, and the life in them started to vanish. The Klyros started making plans to glean what little they could from the land, but the fierce storms that swept Askellia became great sheets of ice and snow, destroying nearly every growing thing. The history of this proud raced looked to be at an end, until word raced across the islands that a portal had opened up seemingly by magic. All the Klyros elders assembled and chose a brave hunter, Vestantid Kreeks, to enter the portal.



Race history in Yliakum



Significant Person Tracking
Special Places


Kran
Enkidukai